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RPS

Rock-Paper-Scissors; The original mindfulness game.
Freeplay 'RPS' Gamemode (RPSBET.IO Beta UI)
Knowing humans are incapable of true randomization, how might you exploit your opponent's behaviour?
A bit of history: in 1950, the mathematician John Nash proved that in a game like RPS, where a player has equal opportunity at losing or winning, it is still not random; taking a closer look at player behaviours will uncover a more adopted strategy called “conditional response,” or what turns out to be a “win-stay, lose-shift” strategy.
Furthermore, as long as accessibility bias exists, 'rock' is the most accessible option to select on our platform. If players incorporate these tips in their play, then he or she may win a lot more often in gamemode RPS:
  1. 1.
    Expect repetition. Winners tend to stick with the same action that led to their success. We repeat what works. So, if you lose with rock (they played paper), they’ll play with paper again next and you should go with scissors. In other words, when you lose, jump ahead two actions in the sequence.
  2. 2.
    Follow the sequence when your opponent loses. Losers change their strategy and move to the next action (clockwise: R – P – S) in the sequence. If they lose with rock (you played paper), they’ll play paper next. So you should play scissors. In other words, when you win, go to the next action in the sequence.
  3. 3.
    Know the symbols. There may be subliminal reasons for your opponent choosing a particular symbol. Rock: Very aggressive, symbolized by the fist. Players subconsciously think of rock as a weapon and will rely on it when other strategies are not working. Paper: The most subtle move. An open hand is passive, peaceful, and friendly. Some players won’t use this when falling behind because it may symbolize weakness. Other players identify paper with writing and as such, the power of print is a subtle attack. In those cases, paper may be used to signify superiority. Scissors: Some aggression, as they are sharp and dangerous, but also useful craft tools. Represent controlled aggression used as a clever throw—often when someone is confident or winning.
  4. 4.
    Choose rock for rookies. Rock is a typical opening move for rookies, especially for men, since rock is associated with strength and fortitude. Knowing this, a good opening move against a novice is often paper.
  5. 5.
    Think ahead, like in a chess match. Against a more seasoned opponent, they will purposefully not begin with rock, which is too obvious. They may consider you to be a novice, expect rock and will therefore open with paper. Against a veteran, you should lead with scissors: at worst, you’ll tie.
  6. 6.
    Remember that no one likes to be predictable. If someone has already thrown a double (typically because they won the first time with it), they are very unlikely to use it for a third time. If they used scissors twice, their next move will either be rock or paper. Paper is your best move to either win or tie. If they do two rocks, you follow with scissors. Two papers, you answer with rock.
  7. 7.
    Know the stats. Statistically, the expected average is 33.3 percent if everything is completely random. it turns out that the most common throw is rock (35 percent), scissors (35 percent), and then paper (29.6 percent). Not sure what to do next? Picking paper may give you a very slight advantage.
Good to know: depending on the product you're building, it can be useful to explicitly document use cases. Got a product that can be used by a bunch of people in different ways? Maybe consider splitting it out!
And of course, when you figure these dynamics work for the simple game of RPS then apply to real-life situations. For example, Neuro-linguistic programming or NLP. Everything is peer-to-peer and pretty much a zero-sum game and the only thing you can control is your mind.